The first is defending a strategic point against an enemy capture attempt. There were two kinds of missions in particular where I found it particularly critical. With Tactical Pause, you might actually get your guys out of there before it goes off. Grenades in Company of Heroes 3 have a pretty short fuse, so unless you spot it right as it leaves the enemy's hand, you probably won't have time to get out of the blast area. But it's also really useful for lining up abilities like air strikes and, especially, avoiding enemy ones. Setting up an assault or a flank, or reacting to an enemy advance, are two of the most common times I'll smash that space bar. But most commonly, I take advantage of it as needed when I feel a bit overwhelmed and need to get a grasp of the battle. Sometimes I'll still go through whole missions without it, while in others it feels practically essential. But I honestly haven't found that it makes things too easy. With Tactical Pause, that second advantage is taken away. In turn, the computer is capable of split-second calculations and can issue many more orders at once. I, as a human, am much more intuitive and capable of abstract thinking. In the past, playing against the AI in an RTS has always been a bit of an asymmetrical warfare situation. I was a little skeptical about this idea at first.
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